I was contacted by artist (and researcher) Tine Bech
about software and hardware design of an interactive electronic lighting system for a project in the Guildford Castle. This was a series of light sculptures (later dubbed “creatures”) which could communicate with one another based on human interactions and proximity.
The project brief was on integrating scientific research on light with that of creative engagement. This allowed, not only opportunities to learn how light can affect the brains activity, but also human creative though can respond to light.
With this project being in a heritage space, we also had some serious constraints placed on us, the castle itself could not be touched, nothing could be fixed to the walls and only the false ceiling could be modified or used in any way. In this case the entire system had to communicate over wireless radio.